Step into the shoes of a rebellious young boy searching for a spot to hone your baseball skills. Upon stumbling into an abandoned factory, you accidentally trigger its ancient security system, waking up rusted, broken robots and reactivating an unstable reactor.
With only minutes to escape, fight through waves of malfunctioning enemies and find your way to freedom before time runs out!

To start the game INTERACT with the door.

Controls

WASD - Movement
SHIFT - Dodge
E - Interact
LEFT MOUSE BUTTON - Hit with your bat
RIGHT MOUSE BUTTON - Aim the Ball
RIGHT MOUSE WHILE HOLDING LEFT MOUSE - Shoot the Ball

This Game was made for the Gdevelop Big Game Jam #5

Developed by SherlockHolme and Toot
Music by Hypixi!!!

Comments

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(+1)

Really fun game, addicting, challenging, very fun concept of a rogue-like game. Reminds me a lot of Streets of Rogue, this has potential! :D

Alex is streaming on Youtube now and I'm not sure where else to get a hold of y'all. You guys on Discord?

Oh man! That's crazy! Thanks so much for letting me know :O

As I said you're 100% right with me being Sherlocked ^^

You're a real G, brother <3

(+1)

I just now realize that the black line on the main menu boy's face is the mouth and not for the nose, and the cheeky grinning side mouth smile with a scar is a bandage lol

(+1)

great game!

super satisfying when you get those big group hits

(+2)

good game, I like its freneticism

As advice, I would add an instruction manual on the controls in the game.

(+1)

Don't worry, a small tutorial is coming soon after the game jam rating period is over and we're allowed to work on the game again.

I'm glad you like it tho!

(+2)

YO! this is A GAME!

awesome work!

(+1)
The game is a little interesting but there is a bug, for example I got stuck in the wall after being pushed by an explosion and one that if I got to the edge of the wall below the first level the enemies will not attack or chase.
(+1)

this was entertaining, good show

(+1)

WOW this is great

(+1)

We are aware that the timer is not working correctly. Unfortunately, we noticed this issue after publishing the game. When the timer hits 0, please consider it as a game over. :)